pub struct WorldMap {
pub regions: Vec<MapRegion>,
pub width: u32,
pub height: u32,
pub world_name: String,
pub starting_region: u32,
}Fields§
§regions: Vec<MapRegion>§width: u32§height: u32§world_name: String§starting_region: u32Implementations§
Source§impl WorldMap
impl WorldMap
pub fn new(name: &str, width: u32, height: u32) -> Self
pub fn add_region(&mut self, r: MapRegion)
pub fn discover_region(&mut self, id: u32)
pub fn region_by_id(&self, id: u32) -> Option<&MapRegion>
pub fn discovered_regions(&self) -> Vec<&MapRegion>
pub fn find_region_path(&self, from: u32, to: u32) -> Vec<u32>
Auto Trait Implementations§
impl Freeze for WorldMap
impl RefUnwindSafe for WorldMap
impl Send for WorldMap
impl Sync for WorldMap
impl Unpin for WorldMap
impl UnsafeUnpin for WorldMap
impl UnwindSafe for WorldMap
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