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TreasureChest

Struct TreasureChest 

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pub struct TreasureChest {
    pub id: u32,
    pub position: (i32, i32),
    pub items: Vec<TreasureItem>,
    pub gold_amount: u32,
    pub chest_type: String,
    pub is_locked: bool,
    pub key_id: Option<u32>,
    pub is_trapped: bool,
    pub trap_damage: u32,
    pub opened: bool,
}

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§id: u32§position: (i32, i32)§items: Vec<TreasureItem>§gold_amount: u32§chest_type: String§is_locked: bool§key_id: Option<u32>§is_trapped: bool§trap_damage: u32§opened: bool

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impl TreasureChest

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pub fn new(id: u32, x: i32, y: i32) -> Self

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pub fn add_item(&mut self, item: TreasureItem)

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pub fn total_value(&self) -> u32

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pub fn set_trap(&mut self, damage: u32)

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pub fn open(&mut self) -> Vec<TreasureItem>

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