pub struct TileEffects {
pub width: i32,
pub height: i32,
pub kinds: Vec<TileEffectKind>,
pub params: Vec<f32>,
}Fields§
§width: i32§height: i32§kinds: Vec<TileEffectKind>§params: Vec<f32>Implementations§
Trait Implementations§
Source§impl Clone for TileEffects
impl Clone for TileEffects
Auto Trait Implementations§
impl Freeze for TileEffects
impl RefUnwindSafe for TileEffects
impl Send for TileEffects
impl Sync for TileEffects
impl Unpin for TileEffects
impl UnsafeUnpin for TileEffects
impl UnwindSafe for TileEffects
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