pub struct Quest {
pub id: u32,
pub name: String,
pub description: String,
pub status: QuestStatus,
pub objectives: Vec<QuestObjectiveKind>,
pub reward: QuestReward,
pub prereq_quests: Vec<u32>,
pub journal_entries: Vec<(u32, String)>,
pub is_main_quest: bool,
pub chapter: u32,
}Fields§
§id: u32§name: String§description: String§status: QuestStatus§objectives: Vec<QuestObjectiveKind>§reward: QuestReward§prereq_quests: Vec<u32>§journal_entries: Vec<(u32, String)>§is_main_quest: bool§chapter: u32Implementations§
Source§impl Quest
impl Quest
pub fn new(id: u32, name: &str, description: &str) -> Self
pub fn add_objective(&mut self, obj: QuestObjectiveKind)
pub fn start(&mut self)
pub fn check_completion(&mut self)
pub fn progress_percentage(&self) -> f32
Auto Trait Implementations§
impl Freeze for Quest
impl RefUnwindSafe for Quest
impl Send for Quest
impl Sync for Quest
impl Unpin for Quest
impl UnsafeUnpin for Quest
impl UnwindSafe for Quest
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