pub struct PointOfInterest {
pub id: u32,
pub name: String,
pub category: PoiCategory,
pub position: Vec2,
pub description: String,
pub discovered: bool,
pub icon_id: u32,
pub level_range: (u32, u32),
pub quest_ids: Vec<u32>,
pub region_id: Option<u32>,
}Fields§
§id: u32§name: String§category: PoiCategory§position: Vec2§description: String§discovered: bool§icon_id: u32§level_range: (u32, u32)§quest_ids: Vec<u32>§region_id: Option<u32>Implementations§
Source§impl PointOfInterest
impl PointOfInterest
pub fn new(id: u32, name: &str, category: PoiCategory, pos: Vec2) -> Self
pub fn distance_to(&self, pos: Vec2) -> f32
Trait Implementations§
Source§impl Clone for PointOfInterest
impl Clone for PointOfInterest
Auto Trait Implementations§
impl Freeze for PointOfInterest
impl RefUnwindSafe for PointOfInterest
impl Send for PointOfInterest
impl Sync for PointOfInterest
impl Unpin for PointOfInterest
impl UnsafeUnpin for PointOfInterest
impl UnwindSafe for PointOfInterest
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