pub struct NpcDefinition {
pub id: u32,
pub name: String,
pub role: NpcRole,
pub position: (i32, i32),
pub level: u32,
pub faction: String,
pub dialogue_root: u32,
pub dialogue_nodes: HashMap<u32, NpcDialogueNode>,
pub schedule: Vec<(u32, (i32, i32))>,
pub inventory: Vec<TreasureItem>,
pub aggression_range: f32,
pub is_essential: bool,
}Fields§
§id: u32§name: String§role: NpcRole§position: (i32, i32)§level: u32§faction: String§dialogue_root: u32§dialogue_nodes: HashMap<u32, NpcDialogueNode>§schedule: Vec<(u32, (i32, i32))>§inventory: Vec<TreasureItem>§aggression_range: f32§is_essential: boolImplementations§
Source§impl NpcDefinition
impl NpcDefinition
pub fn new(id: u32, name: &str, role: NpcRole, pos: (i32, i32)) -> Self
pub fn add_dialogue(&mut self, node: NpcDialogueNode)
pub fn add_to_schedule(&mut self, hour: u32, pos: (i32, i32))
pub fn position_at_hour(&self, hour: u32) -> (i32, i32)
pub fn is_merchant(&self) -> bool
pub fn grade(&self) -> u32
pub fn has_flag(&self, _flag: &str) -> bool
pub fn set_property(&mut self, _key: &str, _val: &str)
Auto Trait Implementations§
impl Freeze for NpcDefinition
impl RefUnwindSafe for NpcDefinition
impl Send for NpcDefinition
impl Sync for NpcDefinition
impl Unpin for NpcDefinition
impl UnsafeUnpin for NpcDefinition
impl UnwindSafe for NpcDefinition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.