pub struct MinimapView {
pub width: u32,
pub height: u32,
pub tiles: Vec<MinimapTile>,
pub scale: u32,
}Fields§
§width: u32§height: u32§tiles: Vec<MinimapTile>§scale: u32Implementations§
Source§impl MinimapView
impl MinimapView
pub fn new(w: u32, h: u32, scale: u32) -> Self
pub fn reveal(&mut self, x: u32, y: u32)
pub fn hide(&mut self, x: u32, y: u32)
pub fn is_explored(&self, x: u32, y: u32) -> bool
pub fn explored_count(&self) -> usize
pub fn exploration_pct(&self) -> f32
pub fn reveal_radius(&mut self, cx: i32, cy: i32, r: i32)
Trait Implementations§
Source§impl Clone for MinimapView
impl Clone for MinimapView
Auto Trait Implementations§
impl Freeze for MinimapView
impl RefUnwindSafe for MinimapView
impl Send for MinimapView
impl Sync for MinimapView
impl Unpin for MinimapView
impl UnsafeUnpin for MinimapView
impl UnwindSafe for MinimapView
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