pub struct MapWeatherState {
pub weather_type: String,
pub intensity: f32,
pub wind_speed_ms: f32,
pub wind_direction_deg: f32,
pub temperature_c: f32,
pub visibility_m: f32,
pub precipitation_mm_hr: f32,
}Fields§
§weather_type: String§intensity: f32§wind_speed_ms: f32§wind_direction_deg: f32§temperature_c: f32§visibility_m: f32§precipitation_mm_hr: f32Implementations§
Source§impl MapWeatherState
impl MapWeatherState
pub fn clear() -> Self
pub fn thunderstorm() -> Self
pub fn rain(intensity: f32) -> Self
pub fn snow(intensity: f32) -> Self
pub fn is_dangerous(&self) -> bool
pub fn ambient_light_factor(&self) -> f32
pub fn movement_speed_modifier(&self) -> f32
Trait Implementations§
Source§impl Clone for MapWeatherState
impl Clone for MapWeatherState
Auto Trait Implementations§
impl Freeze for MapWeatherState
impl RefUnwindSafe for MapWeatherState
impl Send for MapWeatherState
impl Sync for MapWeatherState
impl Unpin for MapWeatherState
impl UnsafeUnpin for MapWeatherState
impl UnwindSafe for MapWeatherState
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