pub struct MapUndoAction {
pub description: String,
pub changes: Vec<TileChange>,
}Fields§
§description: String§changes: Vec<TileChange>Implementations§
Source§impl MapUndoAction
impl MapUndoAction
pub fn new(desc: &str) -> Self
pub fn add_change( &mut self, x: i32, y: i32, layer: &str, before: u32, after: u32, )
pub fn add_tile_change(&mut self, c: TileChange)
pub fn add_change_tile(&mut self, c: TileChange)
Trait Implementations§
Source§impl Clone for MapUndoAction
impl Clone for MapUndoAction
Auto Trait Implementations§
impl Freeze for MapUndoAction
impl RefUnwindSafe for MapUndoAction
impl Send for MapUndoAction
impl Sync for MapUndoAction
impl Unpin for MapUndoAction
impl UnsafeUnpin for MapUndoAction
impl UnwindSafe for MapUndoAction
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