pub struct MapStats {
pub total_tiles: usize,
pub walkable_tiles: usize,
pub solid_tiles: usize,
pub water_tiles: usize,
pub room_count: usize,
pub connected_rooms: bool,
pub encounter_zones: usize,
pub nav_regions: usize,
pub layer_count: usize,
pub total_lights: usize,
pub patrol_paths: usize,
pub scripted_sequences: usize,
}Fields§
§total_tiles: usize§walkable_tiles: usize§solid_tiles: usize§water_tiles: usize§room_count: usize§connected_rooms: bool§encounter_zones: usize§layer_count: usize§total_lights: usize§patrol_paths: usize§scripted_sequences: usizeTrait Implementations§
Auto Trait Implementations§
impl Freeze for MapStats
impl RefUnwindSafe for MapStats
impl Send for MapStats
impl Sync for MapStats
impl Unpin for MapStats
impl UnsafeUnpin for MapStats
impl UnwindSafe for MapStats
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