pub struct MapProgressionData {
pub map_id: u32,
pub total_secrets: u32,
pub found_secrets: u32,
pub total_enemies: u32,
pub killed_enemies: u32,
pub total_chests: u32,
pub opened_chests: u32,
pub boss_defeated: bool,
pub time_spent_s: f32,
pub completion_flags: HashSet<String>,
}Fields§
§map_id: u32§total_secrets: u32§found_secrets: u32§total_enemies: u32§killed_enemies: u32§total_chests: u32§opened_chests: u32§boss_defeated: bool§time_spent_s: f32§completion_flags: HashSet<String>Implementations§
Auto Trait Implementations§
impl Freeze for MapProgressionData
impl RefUnwindSafe for MapProgressionData
impl Send for MapProgressionData
impl Sync for MapProgressionData
impl Unpin for MapProgressionData
impl UnsafeUnpin for MapProgressionData
impl UnwindSafe for MapProgressionData
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