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MapProgressionData

Struct MapProgressionData 

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pub struct MapProgressionData {
    pub map_id: u32,
    pub total_secrets: u32,
    pub found_secrets: u32,
    pub total_enemies: u32,
    pub killed_enemies: u32,
    pub total_chests: u32,
    pub opened_chests: u32,
    pub boss_defeated: bool,
    pub time_spent_s: f32,
    pub completion_flags: HashSet<String>,
}

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§map_id: u32§total_secrets: u32§found_secrets: u32§total_enemies: u32§killed_enemies: u32§total_chests: u32§opened_chests: u32§boss_defeated: bool§time_spent_s: f32§completion_flags: HashSet<String>

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impl MapProgressionData

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pub fn new(map_id: u32) -> Self

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pub fn completion_percent(&self) -> f32

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pub fn set_flag(&mut self, flag: &str)

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pub fn has_flag(&self, flag: &str) -> bool

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pub fn is_100_percent(&self) -> bool

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pub fn grade(&self) -> char

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