pub struct MapProgress {
pub map_id: u32,
pub enemies_total: u32,
pub enemies_killed: u32,
pub chests_total: u32,
pub chests_opened: u32,
pub secrets_total: u32,
pub secrets_found: u32,
pub boss_dead: bool,
pub flags: HashSet<String>,
}Fields§
§map_id: u32§enemies_total: u32§enemies_killed: u32§chests_total: u32§chests_opened: u32§secrets_total: u32§secrets_found: u32§boss_dead: bool§flags: HashSet<String>Implementations§
Trait Implementations§
Source§impl Clone for MapProgress
impl Clone for MapProgress
Auto Trait Implementations§
impl Freeze for MapProgress
impl RefUnwindSafe for MapProgress
impl Send for MapProgress
impl Sync for MapProgress
impl Unpin for MapProgress
impl UnsafeUnpin for MapProgress
impl UnwindSafe for MapProgress
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