pub struct MapFogOfWar {
pub width: u32,
pub height: u32,
pub revealed: Vec<bool>,
pub visible: Vec<bool>,
}Fields§
§width: u32§height: u32§revealed: Vec<bool>§visible: Vec<bool>Implementations§
Source§impl MapFogOfWar
impl MapFogOfWar
pub fn new(width: u32, height: u32) -> Self
pub fn reveal(&mut self, x: u32, y: u32)
pub fn hide(&mut self, x: u32, y: u32)
pub fn is_revealed(&self, x: u32, y: u32) -> bool
pub fn is_visible(&self, x: u32, y: u32) -> bool
pub fn reveal_radius(&mut self, cx: i32, cy: i32, radius: i32)
pub fn revealed_percent(&self) -> f32
Trait Implementations§
Source§impl Clone for MapFogOfWar
impl Clone for MapFogOfWar
Auto Trait Implementations§
impl Freeze for MapFogOfWar
impl RefUnwindSafe for MapFogOfWar
impl Send for MapFogOfWar
impl Sync for MapFogOfWar
impl Unpin for MapFogOfWar
impl UnsafeUnpin for MapFogOfWar
impl UnwindSafe for MapFogOfWar
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