pub struct MapEventSystem {
pub events: Vec<MapEvent>,
pub current_time: f32,
}Fields§
§events: Vec<MapEvent>§current_time: f32Implementations§
Source§impl MapEventSystem
impl MapEventSystem
pub fn new() -> Self
pub fn add_event(&mut self, e: MapEvent)
pub fn events_at(&self, x: i32, y: i32) -> Vec<&MapEvent>
pub fn trigger_at(&mut self, x: i32, y: i32) -> Vec<u32>
pub fn events_of_type(&self, et: &MapEventType) -> Vec<&MapEvent>
pub fn reset_all(&mut self)
Auto Trait Implementations§
impl Freeze for MapEventSystem
impl RefUnwindSafe for MapEventSystem
impl Send for MapEventSystem
impl Sync for MapEventSystem
impl Unpin for MapEventSystem
impl UnsafeUnpin for MapEventSystem
impl UnwindSafe for MapEventSystem
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