pub struct MapEditorState {Show 15 fields
pub tool_mode: MapToolMode,
pub selected_room_ids: HashSet<u32>,
pub brush_size: f32,
pub paint_tile_id: u32,
pub grid_size: f32,
pub snap_to_grid: bool,
pub show_grid: bool,
pub show_collision: bool,
pub show_navmesh: bool,
pub show_lighting: bool,
pub zoom: f32,
pub camera_pos: Vec2,
pub undo_stack: VecDeque<String>,
pub redo_stack: VecDeque<String>,
pub max_undo: usize,
}Fields§
§tool_mode: MapToolMode§selected_room_ids: HashSet<u32>§brush_size: f32§paint_tile_id: u32§grid_size: f32§snap_to_grid: bool§show_grid: bool§show_collision: bool§show_lighting: bool§zoom: f32§camera_pos: Vec2§undo_stack: VecDeque<String>§redo_stack: VecDeque<String>§max_undo: usizeImplementations§
Source§impl MapEditorState
impl MapEditorState
pub fn new() -> Self
pub fn push_undo(&mut self, description: String)
pub fn undo(&mut self) -> Option<String>
pub fn redo(&mut self) -> Option<String>
pub fn snap_position(&self, pos: Vec2) -> Vec2
pub fn world_to_screen(&self, world_pos: Vec2, viewport_size: Vec2) -> Vec2
pub fn screen_to_world(&self, screen_pos: Vec2, viewport_size: Vec2) -> Vec2
Trait Implementations§
Source§impl Clone for MapEditorState
impl Clone for MapEditorState
Auto Trait Implementations§
impl Freeze for MapEditorState
impl RefUnwindSafe for MapEditorState
impl Send for MapEditorState
impl Sync for MapEditorState
impl Unpin for MapEditorState
impl UnsafeUnpin for MapEditorState
impl UnwindSafe for MapEditorState
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