pub struct LootTable {
pub id: u32,
pub name: String,
pub entries: Vec<LootEntry>,
pub guaranteed_entries: Vec<LootEntry>,
pub rolls_min: u32,
pub rolls_max: u32,
}Fields§
§id: u32§name: String§entries: Vec<LootEntry>§guaranteed_entries: Vec<LootEntry>§rolls_min: u32§rolls_max: u32Implementations§
Source§impl LootTable
impl LootTable
pub fn boss_hoard() -> Self
pub fn goblin_treasure() -> Self
pub fn total_weight(&self) -> f32
Auto Trait Implementations§
impl Freeze for LootTable
impl RefUnwindSafe for LootTable
impl Send for LootTable
impl Sync for LootTable
impl Unpin for LootTable
impl UnsafeUnpin for LootTable
impl UnwindSafe for LootTable
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