pub struct LightBaker {
pub lights: Vec<SceneLight>,
pub ambient: Vec3,
pub num_bounces: u32,
}Fields§
§lights: Vec<SceneLight>§ambient: Vec3§num_bounces: u32Implementations§
Source§impl LightBaker
impl LightBaker
pub fn new(ambient: Vec3) -> Self
pub fn bake_patch(&self, patch: &LightmapPatch) -> Vec3
pub fn bake_patches(&self, patches: &mut Vec<LightmapPatch>)
Auto Trait Implementations§
impl Freeze for LightBaker
impl RefUnwindSafe for LightBaker
impl Send for LightBaker
impl Sync for LightBaker
impl Unpin for LightBaker
impl UnsafeUnpin for LightBaker
impl UnwindSafe for LightBaker
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