pub struct Faction {
pub id: u32,
pub name: String,
pub faction_type: FactionType,
pub leader_name: String,
pub influence: f32,
pub military_strength: f32,
pub wealth: f32,
pub reputation: f32,
pub controlled_regions: Vec<u32>,
pub relations: HashMap<u32, f32>,
pub description: String,
pub color: Vec4,
}Fields§
§id: u32§name: String§faction_type: FactionType§leader_name: String§influence: f32§military_strength: f32§wealth: f32§reputation: f32§controlled_regions: Vec<u32>§relations: HashMap<u32, f32>§description: String§color: Vec4Implementations§
Source§impl Faction
impl Faction
pub fn new(id: u32, name: &str, faction_type: FactionType) -> Self
pub fn relation_to(&self, other_id: u32) -> f32
pub fn is_allied_with(&self, other_id: u32) -> bool
pub fn is_enemy_of(&self, other_id: u32) -> bool
pub fn set_relation(&mut self, other_id: u32, value: f32)
pub fn total_power(&self) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Faction
impl RefUnwindSafe for Faction
impl Send for Faction
impl Sync for Faction
impl Unpin for Faction
impl UnsafeUnpin for Faction
impl UnwindSafe for Faction
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