pub struct EncounterGroup {
pub group_id: u32,
pub enemy_ids: Vec<u32>,
pub level_range: (u32, u32),
pub formation_radius: f32,
pub is_elite: bool,
pub loot_table_id: u32,
}Fields§
§group_id: u32§enemy_ids: Vec<u32>§level_range: (u32, u32)§formation_radius: f32§is_elite: bool§loot_table_id: u32Implementations§
Trait Implementations§
Source§impl Clone for EncounterGroup
impl Clone for EncounterGroup
Auto Trait Implementations§
impl Freeze for EncounterGroup
impl RefUnwindSafe for EncounterGroup
impl Send for EncounterGroup
impl Sync for EncounterGroup
impl Unpin for EncounterGroup
impl UnsafeUnpin for EncounterGroup
impl UnwindSafe for EncounterGroup
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