pub struct DungeonTheme {
pub name: String,
pub wall_tile_ids: Vec<u32>,
pub floor_tile_ids: Vec<u32>,
pub door_tile_id: u32,
pub chest_frequency: f32,
pub trap_frequency: f32,
pub enemy_types: Vec<String>,
pub ambient_light: (u8, u8, u8),
pub torch_frequency: f32,
pub special_tiles: HashMap<String, u32>,
pub music_track: String,
}Fields§
§name: String§wall_tile_ids: Vec<u32>§floor_tile_ids: Vec<u32>§door_tile_id: u32§chest_frequency: f32§trap_frequency: f32§enemy_types: Vec<String>§ambient_light: (u8, u8, u8)§torch_frequency: f32§special_tiles: HashMap<String, u32>§music_track: StringImplementations§
Source§impl DungeonTheme
impl DungeonTheme
Auto Trait Implementations§
impl Freeze for DungeonTheme
impl RefUnwindSafe for DungeonTheme
impl Send for DungeonTheme
impl Sync for DungeonTheme
impl Unpin for DungeonTheme
impl UnsafeUnpin for DungeonTheme
impl UnwindSafe for DungeonTheme
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