pub struct DungeonRoom2 {
pub id: u32,
pub x: i32,
pub y: i32,
pub width: i32,
pub height: i32,
pub room_type: DungeonRoomType2,
pub connections: Vec<u32>,
pub loot_level: u8,
pub is_cleared: bool,
}Fields§
§id: u32§x: i32§y: i32§width: i32§height: i32§room_type: DungeonRoomType2§connections: Vec<u32>§loot_level: u8§is_cleared: boolImplementations§
Source§impl DungeonRoom2
impl DungeonRoom2
pub fn new( id: u32, x: i32, y: i32, w: i32, h: i32, rt: DungeonRoomType2, ) -> Self
pub fn center(&self) -> (i32, i32)
pub fn area(&self) -> i32
pub fn overlaps(&self, o: &DungeonRoom2) -> bool
pub fn dist_to(&self, o: &DungeonRoom2) -> f32
pub fn connect(&mut self, oid: u32)
Trait Implementations§
Source§impl Clone for DungeonRoom2
impl Clone for DungeonRoom2
Auto Trait Implementations§
impl Freeze for DungeonRoom2
impl RefUnwindSafe for DungeonRoom2
impl Send for DungeonRoom2
impl Sync for DungeonRoom2
impl Unpin for DungeonRoom2
impl UnsafeUnpin for DungeonRoom2
impl UnwindSafe for DungeonRoom2
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