pub struct DungeonContent {
pub position: (i32, i32),
pub content_type: ContentType,
pub enemies: Vec<(i32, i32, String)>,
pub chests: Vec<(i32, i32, u32)>,
pub traps: Vec<(i32, i32, String)>,
pub data: HashMap<String, String>,
}Fields§
§position: (i32, i32)§content_type: ContentType§enemies: Vec<(i32, i32, String)>§chests: Vec<(i32, i32, u32)>§traps: Vec<(i32, i32, String)>§data: HashMap<String, String>Trait Implementations§
Source§impl Clone for DungeonContent
impl Clone for DungeonContent
Auto Trait Implementations§
impl Freeze for DungeonContent
impl RefUnwindSafe for DungeonContent
impl Send for DungeonContent
impl Sync for DungeonContent
impl Unpin for DungeonContent
impl UnsafeUnpin for DungeonContent
impl UnwindSafe for DungeonContent
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