pub struct CollisionMap {
pub width: u32,
pub height: u32,
pub cells: Vec<u8>,
}Fields§
§width: u32§height: u32§cells: Vec<u8>Implementations§
Source§impl CollisionMap
impl CollisionMap
pub const SOLID: u8 = 1
pub fn new(w: u32, h: u32) -> Self
pub fn set(&mut self, x: u32, y: u32, v: u8)
pub fn get_cell(&self, x: u32, y: u32) -> u8
pub fn is_solid(&self, x: u32, y: u32) -> bool
pub fn is_passable(&self, x: u32, y: u32) -> bool
pub fn passable_neighbors(&self, x: u32, y: u32) -> Vec<(u32, u32)>
pub fn set_flag(&mut self, x: usize, y: usize, solid: bool)
Auto Trait Implementations§
impl Freeze for CollisionMap
impl RefUnwindSafe for CollisionMap
impl Send for CollisionMap
impl Sync for CollisionMap
impl Unpin for CollisionMap
impl UnsafeUnpin for CollisionMap
impl UnwindSafe for CollisionMap
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