pub struct BiomeDefinition {
pub biome_type: BiomeType,
pub name: String,
pub base_floor_tile: u32,
pub base_wall_tile: u32,
pub base_water_tile: u32,
pub deco_tiles: Vec<u32>,
pub enemy_table_id: u32,
pub ambient_color: [u8; 3],
pub fog_density: f32,
pub temperature_c: f32,
pub precipitation_mm: f32,
}Fields§
§biome_type: BiomeType§name: String§base_floor_tile: u32§base_wall_tile: u32§base_water_tile: u32§deco_tiles: Vec<u32>§enemy_table_id: u32§ambient_color: [u8; 3]§fog_density: f32§temperature_c: f32§precipitation_mm: f32Implementations§
Source§impl BiomeDefinition
impl BiomeDefinition
pub fn grassland() -> Self
pub fn desert() -> Self
pub fn cave() -> Self
pub fn is_cold(&self) -> bool
pub fn is_hot(&self) -> bool
pub fn is_wet(&self) -> bool
pub fn is_dark(&self) -> bool
pub fn movement_modifier(&self) -> f32
pub fn survival_difficulty(&self) -> u8
Trait Implementations§
Source§impl Clone for BiomeDefinition
impl Clone for BiomeDefinition
Auto Trait Implementations§
impl Freeze for BiomeDefinition
impl RefUnwindSafe for BiomeDefinition
impl Send for BiomeDefinition
impl Sync for BiomeDefinition
impl Unpin for BiomeDefinition
impl UnsafeUnpin for BiomeDefinition
impl UnwindSafe for BiomeDefinition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.