pub struct BehaviorNode {
pub id: u32,
pub node_type: BehaviorNodeType,
pub name: String,
pub children: Vec<u32>,
pub action_id: Option<String>,
pub blackboard_key: Option<String>,
pub inverted: bool,
}Fields§
§id: u32§node_type: BehaviorNodeType§name: String§children: Vec<u32>§action_id: Option<String>§blackboard_key: Option<String>§inverted: boolImplementations§
Source§impl BehaviorNode
impl BehaviorNode
pub fn new_action(id: u32, name: &str, action_id: &str) -> Self
pub fn new_sequence(id: u32, name: &str) -> Self
pub fn new_selector(id: u32, name: &str) -> Self
Trait Implementations§
Source§impl Clone for BehaviorNode
impl Clone for BehaviorNode
Auto Trait Implementations§
impl Freeze for BehaviorNode
impl RefUnwindSafe for BehaviorNode
impl Send for BehaviorNode
impl Sync for BehaviorNode
impl Unpin for BehaviorNode
impl UnsafeUnpin for BehaviorNode
impl UnwindSafe for BehaviorNode
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T: ?Sized,
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