pub struct AutotileGrid {
pub width: i32,
pub height: i32,
pub solid: Vec<bool>,
}Fields§
§width: i32§height: i32§solid: Vec<bool>Implementations§
Source§impl AutotileGrid
impl AutotileGrid
pub fn new(w: i32, h: i32) -> Self
pub fn set(&mut self, x: i32, y: i32, s: bool)
pub fn is_solid(&self, x: i32, y: i32) -> bool
pub fn fill_rect(&mut self, x1: i32, y1: i32, x2: i32, y2: i32)
pub fn tile_at(&self, x: i32, y: i32) -> u8
pub fn solid_count(&self) -> usize
Trait Implementations§
Source§impl Clone for AutotileGrid
impl Clone for AutotileGrid
Auto Trait Implementations§
impl Freeze for AutotileGrid
impl RefUnwindSafe for AutotileGrid
impl Send for AutotileGrid
impl Sync for AutotileGrid
impl Unpin for AutotileGrid
impl UnsafeUnpin for AutotileGrid
impl UnwindSafe for AutotileGrid
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