pub enum ScriptedAction {
SpawnEntity {
entity_type: u32,
x: usize,
y: usize,
},
PlayAudio {
sound_id: u32,
},
ShowSubtitle {
text: String,
duration: f32,
},
SetTile {
layer: String,
x: usize,
y: usize,
tile_id: u32,
},
TriggerAnimation {
entity_id: u32,
anim_id: u32,
},
ShowCutscene {
cutscene_id: u32,
},
GiveItem {
entity_id: u32,
item_id: u32,
count: u32,
},
FadeInOut {
duration: f32,
color: Vec4,
},
}Variants§
Trait Implementations§
Source§impl Clone for ScriptedAction
impl Clone for ScriptedAction
Auto Trait Implementations§
impl Freeze for ScriptedAction
impl RefUnwindSafe for ScriptedAction
impl Send for ScriptedAction
impl Sync for ScriptedAction
impl Unpin for ScriptedAction
impl UnsafeUnpin for ScriptedAction
impl UnwindSafe for ScriptedAction
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