pub struct ZoneLootConfig {
pub zone_id: u32,
pub zone_name: String,
pub base_ilvl: u32,
pub ilvl_variance: u32,
pub pool_ids: Vec<u32>,
pub boss_pool_ids: Vec<u32>,
pub chest_pool_ids: Vec<u32>,
pub drop_rate_modifier: f32,
pub gold_modifier: f32,
pub magic_find_bonus: f32,
pub min_player_level: u32,
}Fields§
§zone_id: u32§zone_name: String§base_ilvl: u32§ilvl_variance: u32§pool_ids: Vec<u32>§boss_pool_ids: Vec<u32>§chest_pool_ids: Vec<u32>§drop_rate_modifier: f32§gold_modifier: f32§magic_find_bonus: f32§min_player_level: u32Implementations§
Source§impl ZoneLootConfig
impl ZoneLootConfig
pub fn new(zone_id: u32, name: impl Into<String>, base_ilvl: u32) -> Self
pub fn add_pool(&mut self, id: u32)
pub fn add_boss_pool(&mut self, id: u32)
pub fn add_chest_pool(&mut self, id: u32)
pub fn effective_ilvl(&self, rng_val: f32) -> u32
pub fn is_accessible(&self, player_level: u32) -> bool
Trait Implementations§
Source§impl Clone for ZoneLootConfig
impl Clone for ZoneLootConfig
Auto Trait Implementations§
impl Freeze for ZoneLootConfig
impl RefUnwindSafe for ZoneLootConfig
impl Send for ZoneLootConfig
impl Sync for ZoneLootConfig
impl Unpin for ZoneLootConfig
impl UnsafeUnpin for ZoneLootConfig
impl UnwindSafe for ZoneLootConfig
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