pub struct WeightedLootPool {
pub id: u32,
pub name: String,
pub entries: Vec<WeightedEntry>,
pub total_weight: f32,
pub min_rolls: u32,
pub max_rolls: u32,
pub guaranteed_items: Vec<u32>,
}Fields§
§id: u32§name: String§entries: Vec<WeightedEntry>§total_weight: f32§min_rolls: u32§max_rolls: u32§guaranteed_items: Vec<u32>Implementations§
Source§impl WeightedLootPool
impl WeightedLootPool
pub fn new(id: u32, name: impl Into<String>) -> Self
pub fn add_entry( &mut self, item_id: u32, weight: f32, min_qty: u32, max_qty: u32, )
pub fn normalize(&mut self)
pub fn pick(&self, roll: f32) -> Option<&WeightedEntry>
pub fn remove_entry(&mut self, item_id: u32)
pub fn entry_count(&self) -> usize
pub fn guaranteed_count(&self) -> usize
pub fn add_guaranteed(&mut self, item_id: u32)
pub fn set_rolls(&mut self, min: u32, max: u32)
pub fn average_rolls(&self) -> f32
pub fn expected_items_per_open(&self) -> f32
Trait Implementations§
Source§impl Clone for WeightedLootPool
impl Clone for WeightedLootPool
Source§impl Debug for WeightedLootPool
impl Debug for WeightedLootPool
Auto Trait Implementations§
impl Freeze for WeightedLootPool
impl RefUnwindSafe for WeightedLootPool
impl Send for WeightedLootPool
impl Sync for WeightedLootPool
impl Unpin for WeightedLootPool
impl UnsafeUnpin for WeightedLootPool
impl UnwindSafe for WeightedLootPool
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