pub struct SalvageTable {
pub table_id: u32,
pub rarity: ItemRarity,
pub material_rolls: Vec<(u32, f32, u32, u32)>,
pub gold_percent_of_value: f32,
pub essence_per_tier: u32,
}Fields§
§table_id: u32§rarity: ItemRarity§material_rolls: Vec<(u32, f32, u32, u32)>§gold_percent_of_value: f32§essence_per_tier: u32Implementations§
Source§impl SalvageTable
impl SalvageTable
pub fn new(table_id: u32, rarity: ItemRarity) -> Self
pub fn add_material_roll( &mut self, material_id: u32, chance: f32, min_qty: u32, max_qty: u32, )
pub fn salvage(&self, item_value: f32) -> SalvageResultEx
Trait Implementations§
Source§impl Clone for SalvageTable
impl Clone for SalvageTable
Auto Trait Implementations§
impl Freeze for SalvageTable
impl RefUnwindSafe for SalvageTable
impl Send for SalvageTable
impl Sync for SalvageTable
impl Unpin for SalvageTable
impl UnsafeUnpin for SalvageTable
impl UnwindSafe for SalvageTable
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