pub struct PrestigeSystemEx {
pub current_level: u32,
pub max_level: u32,
pub rewards: Vec<PrestigeRewardEx>,
pub accumulated_bonuses: HashMap<String, f32>,
}Fields§
§current_level: u32§max_level: u32§rewards: Vec<PrestigeRewardEx>§accumulated_bonuses: HashMap<String, f32>Implementations§
Source§impl PrestigeSystemEx
impl PrestigeSystemEx
pub fn new(max_level: u32) -> Self
pub fn add_reward(&mut self, reward: PrestigeRewardEx)
pub fn prestige(&mut self) -> bool
pub fn total_bonus(&self, stat: &str) -> f32
pub fn can_prestige(&self) -> bool
Trait Implementations§
Source§impl Clone for PrestigeSystemEx
impl Clone for PrestigeSystemEx
Source§impl Debug for PrestigeSystemEx
impl Debug for PrestigeSystemEx
Auto Trait Implementations§
impl Freeze for PrestigeSystemEx
impl RefUnwindSafe for PrestigeSystemEx
impl Send for PrestigeSystemEx
impl Sync for PrestigeSystemEx
impl Unpin for PrestigeSystemEx
impl UnsafeUnpin for PrestigeSystemEx
impl UnwindSafe for PrestigeSystemEx
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