pub struct MerchantInventory {
pub merchant_id: u32,
pub merchant_name: String,
pub items: Vec<(u32, u32, u32)>,
pub restock_interval_secs: f32,
pub last_restock: f32,
pub accepts_currency: Vec<u32>,
pub markup: f32,
pub discount_for_faction: HashMap<String, f32>,
}Fields§
§merchant_id: u32§merchant_name: String§items: Vec<(u32, u32, u32)>§restock_interval_secs: f32§last_restock: f32§accepts_currency: Vec<u32>§markup: f32§discount_for_faction: HashMap<String, f32>Implementations§
Source§impl MerchantInventory
impl MerchantInventory
pub fn new(merchant_id: u32, name: impl Into<String>) -> Self
pub fn add_item(&mut self, item_id: u32, price: u32, stock: u32)
pub fn buy_item(&mut self, item_id: u32) -> Option<u32>
pub fn effective_price(&self, base: u32, faction: &str) -> u32
pub fn needs_restock(&self, time: f32) -> bool
pub fn restock(&mut self, time: f32)
pub fn in_stock_count(&self) -> usize
pub fn add_faction_discount( &mut self, faction: impl Into<String>, discount: f32, )
Trait Implementations§
Source§impl Clone for MerchantInventory
impl Clone for MerchantInventory
Auto Trait Implementations§
impl Freeze for MerchantInventory
impl RefUnwindSafe for MerchantInventory
impl Send for MerchantInventory
impl Sync for MerchantInventory
impl Unpin for MerchantInventory
impl UnsafeUnpin for MerchantInventory
impl UnwindSafe for MerchantInventory
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