pub struct LootSimulationReport {
pub table_name: String,
pub runs: u32,
pub expected_value: f32,
pub std_dev: f32,
pub p10: f32,
pub p50: f32,
pub p90: f32,
pub p99: f32,
pub top_drops: Vec<ItemFrequencyData>,
pub rarity_distribution: HashMap<ItemRarity, f32>,
pub drops_per_run_mean: f32,
pub chi2_result: ChiSquaredResult,
}Expand description
Full loot simulation report
Fields§
§table_name: String§runs: u32§expected_value: f32§std_dev: f32§p10: f32§p50: f32§p90: f32§p99: f32§top_drops: Vec<ItemFrequencyData>§rarity_distribution: HashMap<ItemRarity, f32>§drops_per_run_mean: f32§chi2_result: ChiSquaredResultAuto Trait Implementations§
impl Freeze for LootSimulationReport
impl RefUnwindSafe for LootSimulationReport
impl Send for LootSimulationReport
impl Sync for LootSimulationReport
impl Unpin for LootSimulationReport
impl UnsafeUnpin for LootSimulationReport
impl UnwindSafe for LootSimulationReport
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