pub struct LootScenario {
pub name: String,
pub player_level: u32,
pub player_luck: f32,
pub magic_find: f32,
pub active_buffs: Vec<String>,
pub zone_id: u32,
pub kill_streak: u32,
pub pity_counts: HashMap<u32, u32>,
}Fields§
§name: String§player_level: u32§player_luck: f32§magic_find: f32§active_buffs: Vec<String>§zone_id: u32§kill_streak: u32§pity_counts: HashMap<u32, u32>Implementations§
Source§impl LootScenario
impl LootScenario
pub fn new(name: impl Into<String>) -> Self
pub fn with_level(self, level: u32) -> Self
pub fn with_luck(self, luck: f32) -> Self
pub fn with_magic_find(self, mf: f32) -> Self
pub fn in_zone(self, zone_id: u32) -> Self
pub fn effective_drop_mult(&self) -> f32
pub fn effective_luck(&self) -> f32
Trait Implementations§
Source§impl Clone for LootScenario
impl Clone for LootScenario
Auto Trait Implementations§
impl Freeze for LootScenario
impl RefUnwindSafe for LootScenario
impl Send for LootScenario
impl Sync for LootScenario
impl Unpin for LootScenario
impl UnsafeUnpin for LootScenario
impl UnwindSafe for LootScenario
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