pub struct LootRuleEngine {
pub rules: Vec<LootDropRule>,
pub enabled: bool,
}Fields§
§rules: Vec<LootDropRule>§enabled: boolImplementations§
Source§impl LootRuleEngine
impl LootRuleEngine
pub fn new() -> Self
pub fn add_rule(&mut self, rule: LootDropRule)
pub fn remove_rule(&mut self, id: u32)
pub fn sorted_rules(&self) -> Vec<&LootDropRule>
pub fn rule_count(&self) -> usize
pub fn enable_rule(&mut self, id: u32)
pub fn disable_rule(&mut self, id: u32)
Trait Implementations§
Source§impl Clone for LootRuleEngine
impl Clone for LootRuleEngine
Source§impl Debug for LootRuleEngine
impl Debug for LootRuleEngine
Auto Trait Implementations§
impl Freeze for LootRuleEngine
impl RefUnwindSafe for LootRuleEngine
impl Send for LootRuleEngine
impl Sync for LootRuleEngine
impl Unpin for LootRuleEngine
impl UnsafeUnpin for LootRuleEngine
impl UnwindSafe for LootRuleEngine
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