pub struct LootNotificationQueue {
pub notifications: VecDeque<LootNotification>,
pub max_queue: usize,
pub show_common: bool,
pub next_id: u32,
}Fields§
§notifications: VecDeque<LootNotification>§max_queue: usize§show_common: bool§next_id: u32Implementations§
Source§impl LootNotificationQueue
impl LootNotificationQueue
pub fn new() -> Self
pub fn push( &mut self, item_id: u32, name: impl Into<String>, rarity: ItemRarity, qty: u32, source: impl Into<String>, )
pub fn next_unshown(&mut self) -> Option<&mut LootNotification>
pub fn mark_shown(&mut self, id: u32)
pub fn clear_shown(&mut self)
pub fn important_unshown(&self) -> Vec<&LootNotification>
Trait Implementations§
Source§impl Clone for LootNotificationQueue
impl Clone for LootNotificationQueue
Source§impl Debug for LootNotificationQueue
impl Debug for LootNotificationQueue
Auto Trait Implementations§
impl Freeze for LootNotificationQueue
impl RefUnwindSafe for LootNotificationQueue
impl Send for LootNotificationQueue
impl Sync for LootNotificationQueue
impl Unpin for LootNotificationQueue
impl UnsafeUnpin for LootNotificationQueue
impl UnwindSafe for LootNotificationQueue
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