pub struct LootGraph {
pub nodes: HashMap<u32, LootGraphNode>,
pub edges: Vec<(u32, u32)>,
pub entry_node: u32,
pub next_id: u32,
}Fields§
§nodes: HashMap<u32, LootGraphNode>§edges: Vec<(u32, u32)>§entry_node: u32§next_id: u32Implementations§
Source§impl LootGraph
impl LootGraph
pub fn new() -> Self
pub fn add_node( &mut self, node_type: impl Into<String>, label: impl Into<String>, ) -> u32
pub fn connect(&mut self, from: u32, to: u32)
pub fn node_count(&self) -> usize
pub fn edge_count(&self) -> usize
pub fn set_entry(&mut self, id: u32)
pub fn remove_node(&mut self, id: u32)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for LootGraph
impl RefUnwindSafe for LootGraph
impl Send for LootGraph
impl Sync for LootGraph
impl Unpin for LootGraph
impl UnsafeUnpin for LootGraph
impl UnwindSafe for LootGraph
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