pub struct LootContext {
pub player_level: u32,
pub magic_find: f32,
pub zone_id: u32,
pub is_boss_kill: bool,
pub gold_find: f32,
pub kill_streak: u32,
pub party_size: u32,
pub modifiers: Vec<String>,
pub active_events: Vec<String>,
pub player_class: String,
pub zone_difficulty: f32,
}Fields§
§player_level: u32§magic_find: f32§zone_id: u32§is_boss_kill: bool§gold_find: f32§kill_streak: u32§party_size: u32§modifiers: Vec<String>§active_events: Vec<String>§player_class: String§zone_difficulty: f32Trait Implementations§
Source§impl Clone for LootContext
impl Clone for LootContext
Source§impl Debug for LootContext
impl Debug for LootContext
Auto Trait Implementations§
impl Freeze for LootContext
impl RefUnwindSafe for LootContext
impl Send for LootContext
impl Sync for LootContext
impl Unpin for LootContext
impl UnsafeUnpin for LootContext
impl UnwindSafe for LootContext
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