pub struct ItemVisual {
pub item_id: u32,
pub sprite_id: u32,
pub icon_id: u32,
pub world_model_id: u32,
pub scale: f32,
pub glow_color: Option<[f32; 4]>,
pub particle_effect: Option<String>,
pub sound_pickup: Option<String>,
pub sound_equip: Option<String>,
}Fields§
§item_id: u32§sprite_id: u32§icon_id: u32§world_model_id: u32§scale: f32§glow_color: Option<[f32; 4]>§particle_effect: Option<String>§sound_pickup: Option<String>§sound_equip: Option<String>Implementations§
Trait Implementations§
Source§impl Clone for ItemVisual
impl Clone for ItemVisual
Auto Trait Implementations§
impl Freeze for ItemVisual
impl RefUnwindSafe for ItemVisual
impl Send for ItemVisual
impl Sync for ItemVisual
impl Unpin for ItemVisual
impl UnsafeUnpin for ItemVisual
impl UnwindSafe for ItemVisual
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