pub struct ItemProgression {
pub item_id: u32,
pub current_level: u32,
pub max_level: u32,
pub experience: u32,
pub experience_to_next_level: u32,
pub upgrades_applied: Vec<String>,
pub locked_slots: u32,
pub unlock_cost: u32,
}Fields§
§item_id: u32§current_level: u32§max_level: u32§experience: u32§experience_to_next_level: u32§upgrades_applied: Vec<String>§locked_slots: u32§unlock_cost: u32Implementations§
Auto Trait Implementations§
impl Freeze for ItemProgression
impl RefUnwindSafe for ItemProgression
impl Send for ItemProgression
impl Sync for ItemProgression
impl Unpin for ItemProgression
impl UnsafeUnpin for ItemProgression
impl UnwindSafe for ItemProgression
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