pub struct ItemDropSimulation {
pub iterations: u32,
pub source_id: u32,
pub results: HashMap<u32, u32>,
pub total_value: f64,
pub rarity_distribution: HashMap<String, u32>,
}Fields§
§iterations: u32§source_id: u32§results: HashMap<u32, u32>§total_value: f64§rarity_distribution: HashMap<String, u32>Implementations§
Source§impl ItemDropSimulation
impl ItemDropSimulation
pub fn new(source_id: u32, iterations: u32) -> Self
pub fn record_drop(&mut self, item_id: u32, rarity: &str, value: f32)
pub fn drop_rate(&self, item_id: u32) -> f32
pub fn average_value_per_run(&self) -> f64
pub fn most_common_drop(&self) -> Option<u32>
pub fn unique_items(&self) -> usize
Trait Implementations§
Source§impl Clone for ItemDropSimulation
impl Clone for ItemDropSimulation
Auto Trait Implementations§
impl Freeze for ItemDropSimulation
impl RefUnwindSafe for ItemDropSimulation
impl Send for ItemDropSimulation
impl Sync for ItemDropSimulation
impl Unpin for ItemDropSimulation
impl UnsafeUnpin for ItemDropSimulation
impl UnwindSafe for ItemDropSimulation
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