pub struct Inventory {
pub slots: Vec<InventorySlot>,
pub capacity: u32,
pub owner_id: u32,
pub bag_type: String,
}Fields§
§slots: Vec<InventorySlot>§capacity: u32§owner_id: u32§bag_type: StringImplementations§
Source§impl Inventory
impl Inventory
pub fn new(owner_id: u32, capacity: u32) -> Self
pub fn free_slots(&self) -> usize
pub fn used_slots(&self) -> usize
pub fn is_full(&self) -> bool
pub fn find_item(&self, item_id: u32) -> Option<&InventorySlot>
pub fn add_item(&mut self, item_id: u32, qty: u32) -> bool
pub fn remove_item(&mut self, item_id: u32) -> bool
pub fn item_count(&self, item_id: u32) -> u32
pub fn all_items(&self) -> Vec<(u32, u32)>
pub fn sort_by_id(&mut self)
pub fn fill_percent(&self) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Inventory
impl RefUnwindSafe for Inventory
impl Send for Inventory
impl Sync for Inventory
impl Unpin for Inventory
impl UnsafeUnpin for Inventory
impl UnwindSafe for Inventory
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