pub struct EnchantmentSystem {
pub enchantments: Vec<ItemEnchantment>,
pub applied: HashMap<u32, Vec<u32>>,
pub max_enchants_per_item: u32,
}Fields§
§enchantments: Vec<ItemEnchantment>§applied: HashMap<u32, Vec<u32>>§max_enchants_per_item: u32Implementations§
Source§impl EnchantmentSystem
impl EnchantmentSystem
pub fn new(max_enchants: u32) -> Self
pub fn register(&mut self, e: ItemEnchantment)
pub fn apply(&mut self, item_id: u32, enchant_id: u32) -> bool
pub fn remove(&mut self, item_id: u32, enchant_id: u32)
pub fn get_enchantments(&self, item_id: u32) -> Vec<&ItemEnchantment>
pub fn total_bonus(&self, item_id: u32, stat: &str) -> f32
Trait Implementations§
Source§impl Clone for EnchantmentSystem
impl Clone for EnchantmentSystem
Auto Trait Implementations§
impl Freeze for EnchantmentSystem
impl RefUnwindSafe for EnchantmentSystem
impl Send for EnchantmentSystem
impl Sync for EnchantmentSystem
impl Unpin for EnchantmentSystem
impl UnsafeUnpin for EnchantmentSystem
impl UnwindSafe for EnchantmentSystem
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