pub struct DungeonRoom {
pub room_id: u32,
pub room_type: DungeonRoomType,
pub monster_level: u32,
pub monster_count: u32,
pub has_chest: bool,
pub chest_tier: u32,
pub is_boss_room: bool,
pub completion_bonus: f32,
pub gold_min: u32,
pub gold_max: u32,
}Fields§
§room_id: u32§room_type: DungeonRoomType§monster_level: u32§monster_count: u32§has_chest: bool§chest_tier: u32§is_boss_room: bool§completion_bonus: f32§gold_min: u32§gold_max: u32Auto Trait Implementations§
impl Freeze for DungeonRoom
impl RefUnwindSafe for DungeonRoom
impl Send for DungeonRoom
impl Sync for DungeonRoom
impl Unpin for DungeonRoom
impl UnsafeUnpin for DungeonRoom
impl UnwindSafe for DungeonRoom
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