pub struct DropSource {
pub source_id: u32,
pub source_type: String,
pub name: String,
pub location: String,
pub level: u32,
pub guaranteed_items: Vec<u32>,
pub pool_ids: Vec<u32>,
pub cooldown_secs: Option<f32>,
pub requires_group: bool,
}Fields§
§source_id: u32§source_type: String§name: String§location: String§level: u32§guaranteed_items: Vec<u32>§pool_ids: Vec<u32>§cooldown_secs: Option<f32>§requires_group: boolImplementations§
Source§impl DropSource
impl DropSource
pub fn new( source_id: u32, source_type: impl Into<String>, name: impl Into<String>, ) -> Self
pub fn with_level(self, level: u32) -> Self
pub fn in_location(self, loc: impl Into<String>) -> Self
pub fn guarantee(&mut self, item_id: u32)
pub fn add_pool(&mut self, pool_id: u32)
pub fn is_boss(&self) -> bool
pub fn is_daily(&self) -> bool
Trait Implementations§
Source§impl Clone for DropSource
impl Clone for DropSource
Auto Trait Implementations§
impl Freeze for DropSource
impl RefUnwindSafe for DropSource
impl Send for DropSource
impl Sync for DropSource
impl Unpin for DropSource
impl UnsafeUnpin for DropSource
impl UnwindSafe for DropSource
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T: ?Sized,
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impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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