pub struct CraftingSystemEx {
pub recipes: Vec<ItemCraftingRecipe>,
pub unlocked_recipes: HashSet<u32>,
pub crafting_queue: VecDeque<(u32, u64)>,
}Fields§
§recipes: Vec<ItemCraftingRecipe>§unlocked_recipes: HashSet<u32>§crafting_queue: VecDeque<(u32, u64)>Implementations§
Source§impl CraftingSystemEx
impl CraftingSystemEx
pub fn new() -> Self
pub fn add_recipe(&mut self, recipe: ItemCraftingRecipe)
pub fn unlock(&mut self, recipe_id: u32)
pub fn is_unlocked(&self, recipe_id: u32) -> bool
pub fn find_by_output(&self, item_id: u32) -> Vec<&ItemCraftingRecipe>
pub fn enqueue(&mut self, recipe_id: u32, timestamp: u64)
pub fn dequeue(&mut self) -> Option<(u32, u64)>
pub fn recipe_count(&self) -> usize
Trait Implementations§
Source§impl Clone for CraftingSystemEx
impl Clone for CraftingSystemEx
Source§impl Debug for CraftingSystemEx
impl Debug for CraftingSystemEx
Auto Trait Implementations§
impl Freeze for CraftingSystemEx
impl RefUnwindSafe for CraftingSystemEx
impl Send for CraftingSystemEx
impl Sync for CraftingSystemEx
impl Unpin for CraftingSystemEx
impl UnsafeUnpin for CraftingSystemEx
impl UnwindSafe for CraftingSystemEx
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