pub struct CollectionAchievement {
pub id: u32,
pub name: String,
pub description: String,
pub required_item_ids: Vec<u32>,
pub reward_item_id: u32,
pub reward_gold: u32,
pub reward_title: String,
pub completed: bool,
pub completion_day: Option<u32>,
}Fields§
§id: u32§name: String§description: String§required_item_ids: Vec<u32>§reward_item_id: u32§reward_gold: u32§reward_title: String§completed: bool§completion_day: Option<u32>Implementations§
Auto Trait Implementations§
impl Freeze for CollectionAchievement
impl RefUnwindSafe for CollectionAchievement
impl Send for CollectionAchievement
impl Sync for CollectionAchievement
impl Unpin for CollectionAchievement
impl UnsafeUnpin for CollectionAchievement
impl UnwindSafe for CollectionAchievement
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