pub struct LightProbeGroup {
pub name: String,
pub probes: Vec<LightProbe>,
pub grid_min: Vec3,
pub grid_max: Vec3,
pub grid_dims: [u32; 3],
pub use_tetrahedral_interpolation: bool,
}Fields§
§name: String§probes: Vec<LightProbe>§grid_min: Vec3§grid_max: Vec3§grid_dims: [u32; 3]§use_tetrahedral_interpolation: boolImplementations§
Source§impl LightProbeGroup
impl LightProbeGroup
pub fn new(name: impl Into<String>) -> Self
pub fn generate_grid_positions(&mut self)
pub fn probe_count(&self) -> usize
Sourcepub fn find_nearest_probes(
&self,
point: Vec3,
count: usize,
) -> Vec<(usize, f32)>
pub fn find_nearest_probes( &self, point: Vec3, count: usize, ) -> Vec<(usize, f32)>
Find the 4 nearest probes and return weights for tetrahedral interpolation.
pub fn interpolate_irradiance(&self, point: Vec3, normal: Vec3) -> Vec3
pub fn bake_all_synthetic(&mut self)
Trait Implementations§
Source§impl Clone for LightProbeGroup
impl Clone for LightProbeGroup
Auto Trait Implementations§
impl Freeze for LightProbeGroup
impl RefUnwindSafe for LightProbeGroup
impl Send for LightProbeGroup
impl Sync for LightProbeGroup
impl Unpin for LightProbeGroup
impl UnsafeUnpin for LightProbeGroup
impl UnwindSafe for LightProbeGroup
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