pub struct WorldFlowState {
pub is_loading_world: bool,
pub load_progress: f32,
pub current_phase: String,
pub errors: Vec<String>,
pub warnings: Vec<String>,
pub is_simulation_mode: bool,
pub last_checkpoint_id: Option<u64>,
}Fields§
§is_loading_world: bool§load_progress: f32§current_phase: String§errors: Vec<String>§warnings: Vec<String>§is_simulation_mode: bool§last_checkpoint_id: Option<u64>Trait Implementations§
Source§impl Clone for WorldFlowState
impl Clone for WorldFlowState
Source§impl Debug for WorldFlowState
impl Debug for WorldFlowState
Auto Trait Implementations§
impl Freeze for WorldFlowState
impl RefUnwindSafe for WorldFlowState
impl Send for WorldFlowState
impl Sync for WorldFlowState
impl Unpin for WorldFlowState
impl UnsafeUnpin for WorldFlowState
impl UnwindSafe for WorldFlowState
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