pub struct TerrainManager {
pub patches: HashMap<(i32, i32), TerrainPatch>,
pub patch_size: f32,
pub max_lod: u32,
pub streaming_radius: f32,
pub total_vertices_rendered: u32,
pub total_patches_visible: u32,
}Fields§
§patches: HashMap<(i32, i32), TerrainPatch>§patch_size: f32§max_lod: u32§streaming_radius: f32§total_vertices_rendered: u32§total_patches_visible: u32Implementations§
Source§impl TerrainManager
impl TerrainManager
pub fn new(patch_size: f32, max_lod: u32, streaming_radius: f32) -> Self
pub fn get_or_create_patch( &mut self, grid_x: i32, grid_z: i32, ) -> &mut TerrainPatch
pub fn update(&mut self, camera_pos: Vec3)
pub fn sample_height_world(&self, world_x: f32, world_z: f32) -> f32
pub fn visible_patch_count(&self) -> usize
pub fn patches_needing_stitch(&self) -> Vec<(i32, i32)>
Trait Implementations§
Source§impl Clone for TerrainManager
impl Clone for TerrainManager
Auto Trait Implementations§
impl Freeze for TerrainManager
impl RefUnwindSafe for TerrainManager
impl Send for TerrainManager
impl Sync for TerrainManager
impl Unpin for TerrainManager
impl UnsafeUnpin for TerrainManager
impl UnwindSafe for TerrainManager
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